Swipe to dodge asteroids, thread near-misses, and outrun a collapsing universe across 14 procedural zones. How far can your fleet fly?
The onboard computer doesn't editorialize. Here's what's actually running.
Three lanes, real reflexes. Swipe to switch, jump low obstacles, duck the overhead ones. No button mashing — just timing.
Thread a close call and the world briefly holds its breath — a slow-motion camera punch rewards precision flying, not just survival.
From the stock Starter hull to elite Phase Drifters, every ship carries a real passive or active ability — not just a paint job.
Earn Coins every run, bank rare Diamonds on the long ones, and spend either on new ships or the Diamond Store.
Fresh objectives every day and every week — a reason to fly today, not just whenever you remember the app exists.
Low Orbit to the Event Horizon Rift — an increasingly hostile route through the void, deterministic but never boring.
A sample from the fleet — 50 ships deep, each with a reason to fly it.
A reliable stock hull. Steady flying, nothing fancy — everyone starts here.
Smaller hitbox, faster base speed. Higher risk, higher score.
Survives one extra hit per run before it's game over.
Tap to phase through the next obstacle. Cooldown-based, high skill ceiling.
One of the fastest hulls in the fleet, with a hitbox to match the risk.
An elite Phase Shift — longer window, shorter cooldown. For the fleet's best.
+ 44 more ships to discover, unlocked with Coins or Diamonds.
Earned every run just by flying. Spend them on ships, or bank them toward the next unlock.
Rare, and meant to stay that way. Earned on long runs, hard quests, or the Diamond Store.
Daily and weekly objectives that pay out in Coins — and, if you're good, the occasional Diamond.
Distance milestones, fleet size, currency stockpiles — 19 to collect and counting.
Fourteen zones between Low Orbit and the thing you're not supposed to fly into.
Google Play link goes here the moment it's live. Until then, here's where it'll land.
Coming soon to Google Play